FreeKODA/Gameplay
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< FreeKODA
This article shows gameplay elements and mechanics of FreeKODA or at least how they are planned.
Contents |
Campaign mode
- Player takes the role of a nobleman, dealing in the name of his ruler
- There are three campaigns, consisting of missions
- Campaigns and missions order is linear, you have to finish campaign one to play campaign two and so on
- There is turn-based (organization/management) and a real-time (battle) gameplay
Mission goals and mission map
- At the beginning of each mission the player receives a list of tasks to complete
Turn-based play
- One turn equals one season (spring, summer, autumn, winter)
- You can save at any point of time while in the turn-based gameplay
- Auto-save occurs when ending a turn
Interface
- Turns (seasons) are ended by clicking the "End turn" button
Armies
- There are 14 types of military units
- The player can own up to three armies
- An army must consist of at least 100 and no more than 3200 soldiers
- Armies are represented on the map as a unit
- Double-left-clicking on such a knight opens the army window
Army window
- The army windows contains the following information:
- Quality (type) and quantity (amount) of the units
- How the units are equipped (sum of all equipment used by this army)
- The army's morale
- Whether or not the army has moved in this turn
Moving armies
- The amount of steps an army can make per turn depends on it's morale level
- Less than 50% morale allows one step
- 50% to 75% morale enables to make two steps
- More than 75% morale permits three steps
- An army is selected by left-clicking it's representation on the map
- Selecting an army highlights nodes that can be visited in the same turn, as well as nodes that could be visited, if they weren't blocked by enemies (in different colors)
- Selected armies can be moved by clicking on nodes
- Armies are deselected by left-clicking empty space
- Armies are moved to nodes by right-clicking the desired destination node (must be reachable)
- If right-clicked node is unreachable, nothing happens
- If right-clicked node is blocked by an enemy, the army moves as close as it can to the enemy and the player is asked to decide whether or not to fight
- Units can move again, if they didn't use all of their available steps
- Nodes are highlighted when the mouse cursor hovers above them and a unit is selected
