Free game libraries
From FreeGameDevWiki
Free Software (Open Source) libraries to use in your free games.
Contents |
Audio
- Alure - LGPL OpenAL common task utility library
- Audiere - LGPL high-level audio API
- Kowalski - "data driven, portable, high level API for real time audio, released under a permissive open source licence" (forum thread)
Collision detection
- PMASK - Public domain pixel-perfect collision detection library, C
- PoxelColl - GPL3 pixel-perfect collision detection library with support for rotation and scaling, Scala/C++
Physics
- Bullet - ZLIB 3D Collision Detection and Rigid Body Dynamics Library
- Flatland - BSD 2D physics engine
- Newton Game Dynamics (free since February 2011)
- ODE - BSD 3D rigid body dynamics engine
- Tokamak - BSD 3D real-time physics engine
Network
- ENet - ZLIB thin network layer on top of UDP
- Grapple - LGPL network layer, simple but fully featured
- HawkNL - LGPL low level network engine
- OpenTNL - GPLed Network engine from the Torque engine
- RaptorNL - Successor to the HawkNL networking library
Procedural content creation
- FxGen - Procedural texture generation tool & library
- ngPlant - Procedural plant generation tool & library
- OpenTree - Procedural plant generation library
- Munty engine - GPL neural networks procedural animation library
- Ivy Generator - GPL procedural ivy generation
Various
- Cal3D is a skeletal based 3D character animation library (LGPL)
- COLLADA - 3D Model exchange format
- HawkVoice - LGPL multiplayer voice over network API
- FEAR - GPL artificial intelligence for games
- LifeAI - AI, decision making
- OpenSteer - MIT Steering Behaviors for Autonomous Characters
- LWJGL - Lightweight Java Game Library
