Input Handling

From FreeGameDevWiki
Jump to: navigation, search

Some general notes about how input devices are handled in Linux. Extension on how it is different on other OSs are welcome.

Joystick Interface - /dev/input/js0

The joydev interface is directly provided by the kernel and available via the device node /dev/input/jsX. The joystick interface is build on top of evdev, not the joystick driver itself.

  • provides axes, normalized to a range of -32767-32767
  • provides buttons
  • provides the joystick name
  • allows the remapping of buttons and axis
  • allows calibration and axis inversion
  • additional informations on the axis and buttons can be derived from the buttonmap and axismap
  • can cause trouble with hotplugging, as the device names might end up not starting at 0 (i.e. plug in two joysticks, then remove the one on js0)

Tools: jstest, jstest-gtk, jscal, jscalibrator

Files: /usr/include/linux/input.h

Mouse Interface - /dev/input/mouse0

  • /dev/input/mice provides events from all devices combined
  • talks PS/2 protocol

Evdev Interface

The evdev interface is a generic interface for all input devices. In addition to input, it is also responsible for some forms of output, such as Force Feedback or LED control.

  • provides three input event types:
    • ABS - absolute position events (graphic tablet, joystick axis)
    • REL - relative position events (mouse)
    • KEY - provides button press events (mouse, joystick, keyboard)
  • does not provide calibration or remapping
  • gives raw non-normalized data
  • provides detailed information on axis and buttons

Tools: evdev, fftest

Files: /usr/include/linux/input.h

Libusb

Libusb gives raw access to the USB bus and can be used to write userspace drivers such as [xboxdrv http://pingus.seul.org/~grumbel/xboxdrv/].

uinput

The uinput interface allows the creation of virtual input devices from userspace. It is used by userspace drivers such as [xboxdrv http://pingus.seul.org/~grumbel/xboxdrv/] or CWiid.

Wiimote

The Wiimote can be accessed either directly via bluetooth or via a wrapper library such as libcwiid.

Xorg

  • does not provide proper relative motion events, needs hacks to simulate them
  • the mouse wheel is handled as button 4 and 5

xinput (Xorg)

Xinput manages input events in Xorg, while it is possible to use it in games, it is much more common in normal applications, such as when using a graphic tablet in Gimp.

  • makes use of the /dev/input/event interface
  • recent versions supports hotplugging and auto configuration
  • provides relative events (could be useful for mouse control in a FPS)
  • allows button remapping (xinput set-button-map "ImExPS/2 Logitech Explorer Mouse" 1 2 3)
  • gives information on axis range
  • seems to have joystick support, but that doesn't seem to be used by anything

Tools: xinput

The Xorg xinput system should not be confused with Microsofts, DirectX successor, XInput. Both are completly unrelated.

SDL

SDL wrappers the OS specific input functions into portable ones.

  • input is separated into:
    • keyboard events
    • joystick button events
    • joystick axis events (normalized to -32768, 32767)
    • joystick hat events
    • joystick ball events
    • does not provide information on the axis (i.e. if its a throttle or not)
    • mouse motion and button press events
  • depending on compile time options it will use either evdev or joydev
  • when using joydev, customization is possible via environment variables such as SDL_LINUX_JOYSTICK
  • unlike joydev hats are separate and not handled as axis (troublesome with gamepads, as the dpad won't function in games that aren't prepared for it)
  • will provide support for multiple mice in 1.3

Tools: sdl-jstest