FreeKODA/Todo
From FreeGameDevWiki
< FreeKODA
Game analysis
To know what to implement, we need to know how the game plays. This is kind of hard, since it requires a IE7-free Windows system to run.
Porting the game
- Engine
- Use/adopt existing engine
- Write own engine
- Language
- C/C++
- Python
- Combination of both?
- The game code and media will be released under the GPL, as soon as the port matures
- No artwork needs to be created for the port, all we need is code
- The battles were implemented in C++/OpenGL, which should make porting relatively easy
- The world map portion of the game is written in Visual Basic 6, Mono does not support Visual Basic 6
