FreeKODA/Todo

From FreeGameDevWiki

Jump to: navigation, search

< FreeKODA

Game analysis

To know what to implement, we need to know how the game plays. This is kind of hard, since it requires a IE7-free Windows system to run.

Porting the game

  • Engine
    • Use/adopt existing engine
    • Write own engine
  • Language
    • C/C++
    • Python
    • Combination of both?
  • The game code and media will be released under the GPL, as soon as the port matures
  • No artwork needs to be created for the port, all we need is code
  • The battles were implemented in C++/OpenGL, which should make porting relatively easy
  • The world map portion of the game is written in Visual Basic 6, Mono does not support Visual Basic 6
Personal tools