Game Tasks

From FreeGameDevWiki

Jump to: navigation, search

This page shall function a similar purpose Happypenguin GotM, meaning it shall provide a list of bite-sized coding or graphics tasks that are needed in a game to make substantial progress. It is meant to bring attention to games that could benefit from it and provide people looking for some coding work with some projects where there talent could be needed. At the moment there are no tight rules, so feel free to get creative at least for now, sorting and filtering might be applied later when the list has grown larger.


Contents

Transplant-IT

  • This project aims at producing a realistic medical simulation game. I am looking for someone who could mentor me while setting up the game and do the programming. My current idea is to use Java. More info on the project is at the Transplant-IT website. --Ericsp 09:38, 24 April 2009 (CEST)

IVAN

  • This game has long been abondoned by the original authors and as such no longer compiles without errors on a modern Linux system. It shouldn't be a large task to make it cleanly compile and should hopefully only take a few days to complete at the most. http://happypenguin.org/show?Iter%20Vehemens%20Ad%20Necem is the Happy penguin Entry and www.attnam.com is the new home (unofficial) home of IVAN.

--Danmal 12:57, 24 April 2009 (CEST)

Scourge

  • Scourge is a 3D RPG in the style of Diablo/Ultima. Development has been steady for several years, but they lack the expertise to implement a new character model format. A 3D graphics programmer familiar with model formats and animations would be able to fill this large whole in the project. See http://www.scourgeweb.org or http://scourge.wikia.com for contact details.

Pingus - Contact: Grumbel

Pingus contains some ~100 "unofficial" levels that are, by design, not reachable via GUI, as they haven't been playtested. The levels can be found in data/levels/{playable,wip,incoming}. There also exist an unofficial pack of these levels with some fixes, but again, it hasn't been playtested and thus not merged into the official tree. The job is now to:

  • playtest all unofficial levels
  • merge the unofficial pack into the main tree
  • fix the levels when needed
  • group the levels and build levelsets (data/levelsets/) out of them
  • (optional) record gameplay demos of the solutions (requires 32bit Linux, won't work with 64bit Linux, as demos are incompatible between the two)

No special knowledge is required for the testing, just some familiarity with the game, going through all levels should be doable in a few days. Fixing the levels requires some knowledge of the editor, but its build into the game and not hard to use, so that shouldn't pose much of a problem.

Wine

Wine gives you the ability to play counterless games on Linux, both free and non-free, however getting Wine properly configured and the games properly patched can be a real hassle. It would be nice if there would be a "one-click" way to install things via Wine, i.e. insert cd, click "install Wine game" and have an app to the patch downloading and Wine configuration automatically. (There might already be software for this floating around, haven't looked, if so it should be intergrated into mainstream distros and polished).

Solution

PlayOnLinux provides single-click installations of Windows software in Wine and works for most part exactly as expected, some notable missing/wanted features:

  • lack of copy protection circumvention due to legal problems (any free country around where those could be hosted?)
  • list of supported games could be larger
  • demos versions are not listed
  • there is no visible distinction/sorting mechanism between software that needs a CD to be installed and software that is a free download

Another piece of software is Wine Doors, which seems to serve much the same purpose. A comparism and list of differences between both would be useful.

Personal tools