I've already talked about Moloch in the Lemmy post, so I'll go over it very quickly. The README on the github page goes into it in decently amounts of detail anyways.
It's hard for me to describe Moloch, being its creator. It's a roguelike that borders the definition of a rage game. It is intentionally unfair, but I try to balance that out by giving a fun experience every run, with responsive controls and fun spells to collect and build wands with. Instead of health points, where there's one number that you want to not go down, Moloch tries to add some complexity by letting you break your legs, bleed to death or have a heat stroke.
I'm currently working on the twelfth alpha release of it (I write it as 10 because I'm using base 12).
This is the repo
If you do try it, I'd love to know what you think!