Modanung glitchapp You're more than welcome to give Edddy a try, and experiment with level design. You can run the game from the editor by hitting play, which forwards the level you're working on (including unsaved changes) as a command line argument. Currently, tree branch midsections are the only blocks functioning as whip grips.
glitchapp Modanung the editor looks great, I will let you know if I come up with something worth sharing.
Modanung I've been working on a new hat over the past few days, and just released the changes to itch; see devlog.
Modanung Added Trixi as playable character. Also - aside from English - the interface language can now be set to Dutch, German, Hungarian, Turkish, Russian and Georgian.
Modanung Currently working on the bycocket hat, or rather the bow that comes with it. Also made quite some progress with Battle Mode, and included it in a recent release.
Modanung Levels are now previewed. To take the screenshots, I added an eye mode (entered using a command-line flag) that starts the game without player characters, disregards match configuration, and allows taking a square screenshot with the push of a button that's automatically scaled to 1024x1024 and saved under the same name - aside from the file extension - as the current level.
Modanung A new release has been deployed to itch. And a pretty big one this time. Check out the devlog for a list of new additions, and boost and favorite the accompanying Mastodon post of course.
Modanung Working on some extra spell interactions: The freeze spell can now be used to buff a snail shell and to douse fireballs, while Red Herring wind-up decoys can be set ablaze and frozen in place.
Modanung The next version will include two new hats, adding melee weapons and elemental protection. One was inspired by Pax Tux, the other by Sir Optimize. And they're almost done. That'll bring the total number of hats to eight. 🦣 Mastodon