Diamond Rush! is a game I submitted to the Global Game Jam 2013 (yes, 2013). After discovering that the binaries were no longer available online, I undertook the task of faithfully recreating it in LÖVE for the sake of easier long-term maintenance and wider platform support.
You can play it on my website or Itch.io, and you can find the source code and assets on Codeberg. Everything is libre except for the music (quite simply, I haven't talked to the original composer about it yet)!
But of course, I wouldn't open a whole thread just for that! As part of a wider push to modernize my old work and make it accessible to a wider audience, I'm going to be remastering and improving the game to meet my current quality standards. I'll be discussing the process in the thread, and the goal is to have a version of the game that lets you conveniently swap between the crusty original and shiny updated versions within one package.
I talk about the reasons behind that a bit on my blog, but the gist of it is: I think there's value in preserving the state of your old works of media for others to see, and this is an effective way to do that while still providing a better experience. Something like a git repo fails to make the work accessible to all but the most excessively curious programmers, and a second package either doubles the maintenance work or can gradually get screwed up as the hardware and software around it evolves.
Anyway, that's where things stand today. I hope folks will find the process interesting (and I hope the remaster itself will go well too, ofc). The plan is to do this with all of my games eventually, but I'm taking things one at a time since I have plenty of other ongoing projects!