
Dry is an MIT licensed 2D/3D game engine written in C++ (with AngelScript bindings) that started in 2020 as a fork of Urho3D†, and remains similar in much respects to this day.
It's used for practically all LucKey Productions games and tools... and Arch Linux users - for whom current CI artifacts crash - might be happy to know that Dry is now

Coms
For communication concerning support and development there are - apart from GitLab - a chatroom and forum where people can ask for, and provide, help.
About the name
Drȳ is Old English for wizard or sorcerer, cognate with druid. The word dry also sounds exactly like Dutch for spin/turn/rotate (draai) and a lot like German for three (drei). Only after all that did I realise how close it is to CRYENGINE.