Much time has passed. I was kinda stuck with the project, out of ideas and motivation.
@Peter The "boring" is the creatures opinion of the dungeon. It means it suits their basic needs, but lacks exciting stuff like advanced facilities, treasures or even artifacts brought in by expeditions. Right now it's not particularly meaningful, but the idea is that powerful creatures will only join if the dungeon rating is better than boring.
@Modanung I agree on the shadows. While I will need to prepare the shadows offline and load them with the other graphics due to limitation in the now very old graphics code, it's something I'll eventually do.
Originally I was very shy of the idea of having intruders in the dungeon. I was out of ideas for suitable graphics, and it felt so cliche to me. Well, recently I got convinced that I need to do something like intruders to open up more features. With intruders comes the need to defend, traps, fortifications. Those must be researched, created and put in place. It's actually been easier than expected, so there is now a development snapshot with the very basics of intruders.
The dungeon now got a core to defend. The core accumulates mana from creatures in the dungeon. Digging costs mana now, and rooms cost some upkeep in mana. So there is now a sort of economy of mana income and expenditures.
Now and then intruders will come through the portal, and creatures will attack the intruders if they can sense them or if the core is under attack. It's just proof of concept work though, creatures detect intruders, try to catch them and once in striking range, kill the intruders. The intruders on the other hand try to reach the dungeon core, but I haven't written code for them to do actual damage to the core. So they just sit there until a creatures comes by and kills them.
The graveyards and ghost features which I had mentioned before didn't play nicely with other code. I think I fould fix all undesired side effects, but the ghost code is very likely still buggy in places.
tl;dr
Development snapshot showcasing the new features. The windows version has issues with the window size. I'm investigating this.
Varkalandar/imp_cityreleases/tag/0.28.4
