Mondy I had published v.0.24 just to learn on Tuesday that it has an embarrasing bug, forges no longer cinsumed input to make coins. The hotfix which was supposed to fix this and another bug in the im ai, had even more problems in the imp ai, so .. ya. Bad release. Anyways, I already had started to work on new room furnishing code to place furniture and equipment farther away from the walls, to reduce the path finding problems that were persisting in the former versions.
So, here is the v0.25 with new room furnishing code (means, that now a 2x2 room is required for creature to actually perform work), the artifact quest code, and slightly fixed imp ai code, that hopefully fixes the problem to deselect a block from mining without keeping imp ai confused what to do with the mining job now.
https://github.com/Varkalandar/imp_city/releases/tag/v0.25
I have about 20 items on my todo list, from better sounds and graphics over fixes and improvements for quest related issues, protected artefacts, creatures dying during expeditions and some more.
But at least nothing anymore that requires me to plow through existing code like I did in the recent releases, so I hope there will be a phase of stabilization now and better quality of the releases.
Edit: Since it had been asked before. I now have a faint idea how to handle fights inside the dungeon, and how to make some simple intruder graphics with the skills that I have. So some day it might actually happen that upperworlders follow an expedition back to the dungeon and try to stop it all at the root.