Modanung A few weeks back I picked up a 3D platformer project featuring Tux, that I started on some years ago. It now features a Sardine Run mode which saves the time in which you managed to pick up all the sardines in a level. Tux can now Walk Run Jump Slide Wall jump Planned features Slopes not made of blocks Hazards Moving platforms Story mode Links Repo with binaries itch.io AUR Level editor LibreGameWiki Forums & Chat Screenshots
ffaf It is not immediately clear where to download binaries from. I did it from HEAD CI and f@mkiii:~/download/tux$ lsc Resources tux f@mkiii:~/download/tux$ ./tux Illegal instruction (core dumped)
Modanung ffaf I'm somewhat used to that response: The CI artifact won't run on all distros I'm afraid. For now people will have to build the engine locally when running into that problem... or extend the CI in a PR so it produces an artifact that works for you as well. Created some mushrooms and started on a third level today.
Modanung Help is welcome, btw. Be it developing the game, level editor or engine, improving the build process or creating content, LucKey Productions aims for community efforts. For the submission of monetary contributions, visit our donation page.
Modanung Last week I created a page for Tux! on itch.io so it's a little easier to install and will be automatically updated when installed through the app.
poVoq Works fine, but there seems to be no way to exit the game? When in a sardine run pressing esc or so does nothing. I tried pretty much everything and had to alt-tab out of it to kill it manually.
Modanung HuguesRoss Thanks. It uses a single shape key with elastic interpolation (a sine with exponential falloff) for the animation. For the big one and the stems proportional editing worked best to create the shape key, for the other two caps it was derived from a Mesh Deform modifier.
Modanung In the latest version of Tux! mushrooms now function as (animated) trampolines. Just a quick and good-enough-to-share solution, needs some improvement to call it final. Currently the level called Clearing is the only one featuring mushrooms. EDIT: Now with sound!
Modanung Over the past three weeks, Tux! has gained its first two creatures - Bullhorns and Zombie snails - as well as an inventory, along with items for it to contain.
glitchapp Modanung looks amazing, the swinging on the rope looks like a lot of fun and has a lot of potential.
Modanung glitchapp You're more than welcome to give Edddy a try, and experiment with level design. You can run the game from the editor by hitting play, which forwards the level you're working on (including unsaved changes) as a command line argument. Currently, tree branch midsections are the only blocks functioning as whip grips.